Jun 14, 2010

Prince of Persia: The Forgotten Sands

I am not sure how many of you guys have played this game, or even like the series at that matter, but I thought that I would let my boyfriend post his review on this game, as I am not really all that into the series myself.

My thoughts on this game. well first i have to say i started off going into the game wanting to like it. i have played the prince of Persia games and loved them all excluding the last one that was released. i have to say they did a better job when it comes to graphics the graphics for this game are finally HD quality but compared to some other new releases its pretty much average. the artwork in this game is still phenomenal. the thing that bugs me the most about it is the way they changed the princes character. the thing i always liked was the way they portrayed the prince. he was a badass character with a little edge to him, but in this game they give him much more random lines during game play and they try to make him funny, but the thing i always liked was the quiet mysteriousness of the prince. the combat also seems to be slower in this game, the way he wields the sword is like he has a hundred pound weight on his arm which is a little annoying when there is 50 enemies on screen attacking you.
one of the most important things about prince of Persia is parkour aspects in which you use the princes agility to quickly jump, climb and run on walls, but they also seemed to have tweaked the controls for that in a bad way. the way they place the camera angles makes it tricky, and it seems like sometimes the direction of the princes movement depends on the angle of the camera and other times it depend and the actual way the prince is facing. its a little hard to explain but if you played it you know what i mean. the same thing goes for the puzzles also when you are trying to turn a lever a certain way sometimes it will go the completely opposite direction which is frustrating when your spending a lot of time in one area just trying to get past a simple obstacle. well like i said i wanted to love this game but it seems some changes they have made was for the worst. personally i think this game is below average. especially for being a PoP game =/ just my opinion

Happy Gaming

Kira's BF Tatsu

Red Dead Redemption

I know this is the review a lot of you have been waiting for, and here it is Red Dead Redemption!!

Blending the open world gameplay of the newest entry of the Grand Theft Auto franchise into an epic western story is one of the ballsiest moves I think Rockstar has ever pulled, and it worked out fantasticly.

From all the previews, the game seemed just like that, a GTA style sandbox game set in the wild west. The crazy thing is, that's pretty much what you get. The world definitely seems bigger than GTAIV, but I think it's just more open and spread out than the compactness of Liberty City. The nice thing is, to me, unlike GTA IV, there is seems to be a lot more to do when just wondering around between missions. I liken it more to the exploration in games like Oblivion or Fallout 3 than anything you could do in GTA IV. The random encounters that you may stumble across just seem more organic in RDR than some of the things you could occupy your time with in GTA IV.

On the flipside of that though, the actual missions you find yourself doing are pretty much ripped straight out of the GTA handbook. This can either be good or bad, depending on how bored you get with random fed-ex missions and that sort of thing.

The story is pretty epic, though the midpoint jump down to Mexico seems a bit lackluster, and really slows the story down when it should be racing along, but once you get those missions out of the way, the story really takes off.

Multiplayer is leaps and bounds better than anything GTA IV had. The lobby is basically just a free roam where you can your friends can join a group, or posse, and just run around the country side doing whatever you please. You can easily jump into the same sort of random missions you would run into exploring in the single player game, or easily jump into a number of different match types. Even in the free roam, there are other people running around, giving it an almost MMO feel.

All in all, I'd have to say that RDR is a definite must.

Happy Gaming

Kira

Bayonetta

Sorry for the delay in posting I have had a child, and have not had much time for game play, but now I have lots more time to play games and write reviews, and thanks to gamefly I will have tons of reviews for you ^_^

Soo.. here is my review on the game Bayonetta

Pros: Wonderful graphics and environments, fun action. The style is different from the usual serious Devil May Cry boredom.

Cons: The camera is constantly poring over Bayonetta's backside and bosom. I'm not a prude, but the developers come off as depraved teenagers. It gets old real fast and is a disservice to the good gameplay.

It's like they were insecure about whether you'd like the game, so they put in continual eye candy. I'm getting tired of these over-erotic Japanese games.

The cutscenes are tedious and overlong. They are almost as self-indulgent as the MGS4 scenes. There was a scene where two characters literally out-posed each for like 30+ seconds. Skip them all you won't miss a thing, seriously.

You're watching Bayonetta in CG cutscenes doing these amazing moves, and then you're so underpowered in the actual gameplay compared to that. It seems to a problem with many Japanese-made games.

The J-pop was not to my liking for this sort of game. It ran against the grain for the music my brain was expecting.

The level design felt constrained. I realize that these type of action games usually are extremely linear, but I still felt like the environments could have been opened up a bit more. I think it was due to the constant cutscene interruptions that made me feel this way.

Still, this game is superior to Ninja Gaiden II and Devil May Cry 4. If they trim the posing excess, then I'll definitely play the next game.

Apr 13, 2009

Quake

QUAKE IS A FPS IN TH VEIN OF DOOM BUT RUNS ON ID TECH ENGINE TWO the levels are cleverly designed with tons of traps and brutal traps and good atmosphere and great fun weopons and clever puzzle designs with cool looking amazeing enemies nine outa ten Kira

Apr 12, 2009

Final Fantasy 3 DS

FINAL FANTASY THREE DS is an amazeing three d port of a classic a lil lack luster story but the gameplay is top notch just lacks end game content but an abundance of classes and a long story and amazeing graphics but still a classic non the less eight out of ten I'm sorry if ur getting tired of Final Fantsy I'm trying to get it out o my system KIRA

Final Fantasy 12

FINSL FANTASY TWELVE is an amazeing rpg with an outstanding story and unimaginble length good voice acting and phenomal graphics with only half of tens polygon count ill start with the story amazeing not focusing as much on the characters but on the war itself next the diffuculty spot on the first final fantasy since six to be really challenging and some of the best boss cameos and complimant the new adb system nicely which is real time but still turn based like oldschool ff ten outa ten Thank 4 readin Kira

THE WORLD ENDS WITH YOU

THE WORLD ENDS WITH YOU IS AN ACTION RPG IN THE VEIN OF THE TALES SERIES ALBEIT WITH A TWIST THAT YOU CONTROL BOTH SIMULTANEUSLY VIA TOUCH SCREEN AND D PAD THE STORY IS GOOD AND THE COMBAT SYSTEM HAS LIMITLESS POTENTIAL BY MIX AND MATCHING PINS WITH OVER FOUR HUNDRED ITS VERY COMPELLING THE BATTLES ARE VERY CHALLENGING AND FAST PACED THE GRAPHICS ARE AMAZEINGLY DRAWN AND THE JPOP AND JROCK MUSIC IS SUPERB BUT THE BOSSES ARE THE BEST ALONG WITH YOUR COMRADES SHIKI JOSH AND BEAT LASTLY THE VIRTUAL REALITY STORY IS CLICHED BUT AWSOME nine outa ten Kira

Dragon Quest 8

WELL I WAS AT GAMESTOP A FEW DAYS AGO SO I COULD FINALLY GET MY COPY OF RESIDENT EVIL 5 BUT IT SEEMED EVERYONE IN TOWN DECIDED TO GO GET IT TOO. WELL BORED AS I WAS I DECIDED TO LOOK AT SOME PS2 GAMES WELL I RAN ACROSS A LOT OF GOOD GAMES BUT THEY WERE ALL GAMES I HAD PLAYED BEFORE. I WENT TO THE 'TRASH BIN' IN THE STORE AND I SAW THIS GAME SITTING THERE AND IT WAS LIKE 10 BUCKS SO I DECIDED TO BUY IT. AND I THNK I MADE A GOOD INVESTMENT I REALLY LOVE THIS GAME I LOVE THE TRADIONAL TURN BASED FIGHTING STYLE. EVEN THOUGH THIS GAME IS OLDER I REALLY THINK EVERYONE SHOULD TRY IT OUT. IF YOU LIKE SQAURE ENIX'S GAMES THEN YOU WILL LOVE THIS GAME. NE WHO KIRA OUT

Mar 18, 2009

Folklore Review

Of all the games I have played Folklore would have to be one of the worst games I have ever played. To be brutally honest this game is worse than Baldurs Gate 2. Okay guys its not bad enough to use as a drink coster but it is very close. This game has two story lines one for the male character named Keats, a newspaper reporter, that is trying to help Ellen. Ellen is the female role in this game. I would love to tell you that the gameplay is decent but you fight with monsters as your weapons I mean if you just used monsters to battle tht would be fine but NO each monster has an ability and you have to equip them and you can only equip 4 at a time. The plot to this story is a complete mystery and it is very hard to follow. I give this game a 2 out of 5. Thanx Kira

Jan 12, 2009

New Game Review MGS 4

metal gear solid 4 guns of the patriots was an engrossing adventure with much replay to it though be warned many cutscenes are present but it takes very little away from amazeing moment after moment the ability to buy weapons adds a new layer of depth with a pokemon type aspect to it how they can be modded and all the bosses are epic struggles against smart foes who take advantage of every oppertunity to win the story is one of the best parts to it and it closes the solid snake arc but leaves it open to be continued its a 5 out of 5 the metal gear online portion i have not tried but it seems it would be just as good.
Thanks


~Kira

Jan 11, 2009

Exodus 3000

Exodus 3000 is a click based RPG. It may be kind of plain, but it is well worth playing. Everyday at 12am EST you get 250 moves. These moves are used to move on a huge map allowing you to mine, explore, play missions, and attack other players.

Your currency in Exodus is a little thing called Mars Dollars. You can redeem your Mars Dollars for actual cash, but it takes a while to get what you need to do it. I just play the game for the fun. LOL

If you are looking for something to do in your spare time Exodus 3000 is somewhere I would recommend you spend about 30 minutes a day doing. Maybe if you are just trying to buy some time till somwthing goes on or anything it is a definate must for those of you who want to play a small game and chat with other people.

I hope you enjoy playing the game, and untill next time I bid you ado.



~ Kira ^__^

Prize Rebel

Guys I just came across a freaking awesome site. It's called Prize Rebel, and no it's not one of those do platnium offers and crap like that, it's like the lagoon.com websites only it doesn't take as long for the offers to get approved. These credit almost instantly. No kidding Instantly, I have been a member for 5 days and already have 7 points, I know thats not much but considering that they were all accepted on the same day they were dont, thats pretty darn good.

You can get anything from Prize Rebel, but they specify in Video games and systems. You can make a custom order to get anything though like books and stuff like that, just about anything you can get on amazon.com or ebay they will get for you. 1 point= 1 USD.

Don't go thinking yeah right, you have to have a credit card.. no you don't there is 31 pages of 100% free offers, and they don't cost a single penny.

Oh and if you get tired of repetition I wouldn't recommend this to you because you have to type your name and all that info over and over... I pretty much copy and paste it so I dont have to write it over and over..

One more thing I also recommend making a new e-mail address first because you will get A LOT of spam mail.. I had to make a new email because I was getting spam while I was deleting my spam so I just made a new email for important stuff. I just thought I should warn you first LOL

Anyway please visit Prize Rebel and have fun getting the things you have always wanted, but couldn't afford.

Gamefly

I am now proud to say I am a member of gamefly. You know at first I was kind of skeptical about joining the site. Ya' know it's like you pay 15 a month for like one game, and for some reason I thought that once you recieve your first game and you sent it back they would wait until you got charged again the next month before recieving the second or something like that.

Well I can call my self a complete retard for ever thinking that. They have some pretty cool features that allows them to know that you have returned the game without it actually being back in their warehouse. So yea it's pretty cool.

Anyway I do recommend Gamefly to all of you that like renting games, but don't want to have to pay every week so you can actually beat it, it is really true when they say you can keep it as long as you like. Here see for your self... your first month is only 7.00$ and yes you have to pay with a credit card. Anyway If you do get it, I hope you like it ^__^ GAMEFLY!!!!!!!

Thanks

~Casey

Jan 10, 2009

Soul Caliber IV PS3

I can admit to you that 4 was a lot better than 3, but the game will never be as good as its older predecessors.

The only upside to this game is the lengthy single player mode. If your like me, you don't have the money to buy an extra controller, so I cannot play multi-player. Therefore, I cannot rate the multi-player side of the game.

If you do rent this game hoping that you will be more in awe then you were when you first played Soul Caliber(2) then you will be wrong.

The only thing better about the game is the graphics. Like all the Soul Calibers, it could use a little more violence.(eg,blood.)

This game does have the awesome create your own character feat. Just like 3 you have to buy your upgrades for your character.

Everyone is wondering about the Jedi/Sith feat, the character isn't really that special, but you can get Yoda in the PS3, but you do have to wait until the Playstation Network releases the download.

Anyway good luck to you if you do rent this game. The story mode is UBER Easy.

Eclipse

Eclipse is a great 2-D MMORPG maker. For those of you who want to take a crack at creating a MMO this is a great place to get a free MMO maker. Eclipse was created using Visual Basic 6, and it turned out great.. there is currently 3 Eclipse versions out right now, and a 4th is in the works. I use 2.7 and it looks great. It takes a little while to get started, but once you learn how, it becomems like a second nature. You can create your own sprites, map tiles, weapons, ect.. Any way I do recommend this system to anyone that is looking to create a semi- profesional MMO... To see some examples of what I have done using Eclipse visit Relinquished Online to download Eclipse for yourself visit Eclipse Have fun.


~Kira ^__^

Apr 7, 2008

Update Report

I no longer have my GBA SP or KH: Chain of Memories(Sadly My Mother Had No Money and Decided to Sell them for 20 dollars :( Sooo Yea) I am waiting to get Oblivion (RAISE THA ROOF) I have wanted the game for a really loooooooong time and I will be getting it the 21st of this month... I also can't wait for Ninja Gaiden 3 to come out... It will be a few months so I can save up to get a PS3 just for that game... I really don't like the six-axis controller but I will get over it. If there are any other really good PS3 games you know of hit me up and tell me about them... Oh if you would like to be an author on this Blog let me know I would love to have some more people helping me post some stuff on here. ONLY IF YOU ARE A GAMER AND YOU OWN 2 OR MORE GAME SYSTEMS :) THANKS

~HAPPY GAMING~

Apr 2, 2008

Final Fantasy VII: Crisis Core

Crisis Core: Final Fantasy VII achieves a striking balance of old and new, and juggles fan service with pure role-playing satisfaction. It's striking how these elements have been shaped into such an appealing and emotionally affecting prequel. There are some new characters and plenty of fan favorites too, such as Cloud, Tifa, and Aerith. However, the characters you're most likely to empathize with are unlikely ones, including protagonist Zack, and Sephiroth, who is complex, troubled, and even sometimes likable. The way their personal stories weave in and out of each other--and set the stage for the events in Final Fantasy VII--makes Crisis Core not just the finest role-playing experience available on the PSP, but also one of the best Japanese RPGs in years.

Zack isn't new to the franchise, but he was a mere flashback in Final Fantasy VII, which may not make him seem like the best choice of leading man for a prequel to one of the best RPGs ever created. Yet he's as interesting as any Square Enix star, and transcends the usual spiky-haired heroism and teenage angst with an uncommon maturity that develops as the game continues. Revealing almost any plot point could be a spoiler; the Gaia world is rich with mythology and complex character motivation. What's important is how the characters interact, change, and grow. Scenes between Zack and Cloud are both effortless and poignant, and stem directly out of Zack's most impressive character traits: trust and loyalty. As each plot thread twists together and the game reaches its inevitable conclusion, your heart will soften and you may shed a few tears. Crisis Core tells a memorable and exciting tale, but more importantly, it makes you care about its characters, even if you are new to the lore. The game's final scenes are amazing and heartfelt, and one sequence in particular that brilliantly mingles gameplay with narrative is one of the most incredible and moving moments in role-playing history.

The game's stunning cutscenes have an immeasurable effect on the emotionally resonant story. There is a harmonious mix of prerendered cinematics and in-engine cutscenes, and both were created with precision. Dramatic camera angles frame Crisis Core's greatest moments, from earth-shaking soliloquies to the quiet pauses Zack and Aerith share. There is a standout scene in which Sephiroth comes into deep focus using a cinematography technique familiar to Alfred Hitchcock fans. This kind of range is rare in cutscenes, even in RPGs, yet it's never forced or overdone here. The quality is further enhanced by incredible voice acting. Past Final Fantasies have sometimes suffered from awkward English voice-overs, but each actor here delivers the right degree of emotion at the right time, which in turn gives weight to the story. As Zack matures, you can hear the newfound confidence replace his adolescent arrogance; when Angeal tells Zack that he's just a little more important than his sword, you can hear a subtle grin in his deep, commanding baritone.

If you enjoyed Final Fantasy VII, this kind of attention to detail won't come as a surprise. However, you may be startled at how the combat works. Crisis Core is an action RPG. Granted, it does have many of the same elements as FFVII: materia, limit breaks, and so on. However, it plays nothing like its inspiration, which may irritate some fans. This doesn't make it better or worse, but it does make it different, and once you get used to it, it's a lot of fun. Battles are almost exclusively random, with the exception of those that end your side missions (more on those later). When combat begins, you are limited to a contained area, but you can move freely within it. To target an enemy, you simply face in its direction, and to attack, you hit X. It's not quite real-time, but rather a series of quick turns that give you a smidgen of time in-between to select a different spell or attack. You can switch among different options and spells on the fly using the shoulder buttons. If you're familiar with the Tales series (Tales of the Abyss, and so on), you'll have a rough idea of how the combat works in Crisis Core.

You can also guard and evade oncoming attacks, though doing so spends action points. A number of special attacks, such as assault twister, also use action points. Other attacks, like spells, use up magic points. To perform them, you need to possess and equip the corresponding materia. Zack can't use an unlimited number of materia in battle; he's limited to a certain number at a time, so you'll want to choose wisely before you head into late-game combat, especially if you know a boss fight is imminent. You can also fuse materia together to make new spells or enhanced attacks, such as the impressive Thundara Blade. There are times when you'll need to take advantage of your materia and dodge oncoming attacks. Nevertheless, for the first half of the game, Crisis Core is remarkably easy, and a lot of battles come down to mashing on the X button. There is no shortage of potions and gil (the series' currency), either, and given that you can purchase items at any save point, there's no reason not to be fully stocked.

The combat is fun, and it will get Final Fantasy fans talking. But no mechanical element is bound to get more attention than the Digital Mind Wave, or DMW. The DMW is a slot reel that holds the key to two important facets of Crisis Core's gameplay: leveling up, and powerful attacks called limit breaks. The reel contains six slots: three that contain character portraits, and three that contain numerical digits. As you fight foes, you earn soldier points, which in turn function as currency that keeps the DMW in the top left corner spinning. When the left and right character portraits match, you enter a separate limit-verge screen where you wait for the digit slots and the center character slot to stop spinning. If you match all three portrait slots, you unleash a limit break, which is accompanied by a dramatic cinematic. If you match numerals, you may level up an equipped materia or Zack himself. The DMW also controls some status changes, such as temporary invincibility, though they aren't signaled by a change to the limit-verge screen.

This all sounds very confusing, and it may take you some time to figure out exactly what's going on. Essentially, leveling and limit breaks are left to the roll of the dice (or in this case, the spinning of the reel). The idea of random leveling and special attacks may make you squirm, and on paper, it sounds like a bad idea. In practice, it works out far better than you'd think. Just like when you pull the lever of a real slot machine, it's exciting and intriguing to see if you make a match. You can't skip past the limit verge screen, but if you could, you'd be missing the point (and be warned that you can't skip past cutscenes, though you can skip out of the long summoning animations and the flashbacks that occasionally crop up during limit verges). Your results are not completely random because your character's heightened emotions make it likelier that the DMW will spin up a positive result, such as after a phone call with Aerith. However, you may go a while without leveling up, only to level up multiple times in a short period of time. Sure, it's a strange system, and it will make your head spin at first. But it will become second nature, and in the end, it works. The downside is that it takes control of the game's most impressive attacks out of the hands of the player. Not everyone enjoys having the game do the grunt work for them, but the system is original and streamlined, and likely to grow on you.

Outside of the main story, there are plenty of side missions to keep you occupied. Most of them boil down to entering an area, killing a bunch of creatures, and earning your reward. It's simple, sure, but incredibly addicting, perfect for players on the go, and you may find yourself losing hour after hour to mission after mission. This is Crisis Core's grinding mechanic, but the combat is entertaining enough (and the DMW mesmerizing enough) to keep you involved. Some of the missions also weave in cameos from other characters, such as a charming set of missions centered on an impish Yuffie. Yet the action and limited customization goes only so far, and it seems that Square Enix understood that. Crisis Core is on the short side, clocking in at around 20 hours if you do a reasonable number of side missions, though you could add another 10 if you want to see every secret the game is hiding--and there are some good ones that will get fans talking. That may make the game feel less grand than previous entries, but in actuality, the length feels just right and keeps the action from wearing out its welcome.

You'll marvel at Crisis Core's visual and sonic beauty. Environments were designed with painstaking detail, from the slums of Midgar to the crystalline vistas of an underground lake. Character design is equally terrific, from Genesis' solemn sneer to Zack's gleaming blue eyes. Monsters look great too, and the imposing and astonishing bosses are particularly awesome to behold. The game sounds as good as it looks, starting with the terrific musical score, which includes both grinding rock tracks and haunting orchestral interludes. There are moments in which the action is undercut not with the same heart-pumping guitars we've heard before, but with softer tunes. These battles feel even more important because the music connects them so well with the emotional scenes that came before. Additionally, familiar sound effects have been updated and new ones added to make for combat that sounds as tremendous as it looks.

Crisis Core: Final Fantasy VII is a game you must play if you own a PSP, if you like RPGs, or if you want to get lost in a gripping story. Like most Final Fantasy games that came before it, it has its quirks. However, this is one of those cases where you should embrace them for their originality and charm because they add something uniquely compelling to the game. The only truly disappointing aspect of Crisis Core is reaching the end, because Gaia is a world you want to stay in, populated with extraordinary characters who will move you.

By Kevin VanOrd, GameSpot

~HAPPY GAMING~


Apr 1, 2008

Gaiaonline


Gaiaonline is a website where people all over the world can come and hang out. The site was made mostly to entertain the younger teen age group. Although there are some adults on the site it is still a great hang out site. On Gaiaonline you get an avatar either male or female (you pick at registration). The object is to gain gold so you can buy cool stuff and make your avatar the greatest. There are "arenas" in which you can enter your avatar, art, or house. Here you can win a little bit of gold for winning in the arenas. Every month you have the option of buying a monthly collectible. The monthly collectible can be bought on the first of each month, but you only get a sealed envelope. On the 15th of each month the sealed envelope for that month can be opened. Sometimes the envelope contains 2 cool items sometimes 3 so it would be a good idea to get more than one ach month. There is a lot of cool stuff to do on Gaiaonline... Please check it out http://www.gaiaonline.com add me on there -MDR- Rea DLore :)

~HAPPY GAMING~

Mar 29, 2008

Kingdom Hearts

OMFG, I am sooooo mad at Chain of Memories..... I can't beat Hades. Like I get him down to almost no life and he freaking kills me..... I have looked on all of game FAQS sites and have tired to beat him the way it says and nothing seems to work..... Please give me some tips... I am on level 16 so like do I need to be on a higher level or something.... I am soooo tempted to break my gameboy because of this game, but I don't want to do it (YES, I KNOW I AM AN AGGRESSIVE GAMER BUT I CAN'T HELP IT) So again if you have any tips for me please comment them to me... your help is very much appreciated!!!! Oh and if you don't want to comment email me at kira423@gmail.com or misayagmai@yahoo.com..... Thanks Again.... From your fellow gamer

~HAPPY GAMING~

Mar 16, 2008

Ninja Gaiden Dragon Sword for DS

Release Date: Mar 20, 2008
If you're in the market for an action game that wrings the most out of the Nintendo DS's visual and sonic capabilities, you need look no further than Ninja Gaiden Dragon Sword. It is possibly the most technically proficient title available for the system, brimming with superb, smooth-as-silk visuals and sword-slashing sound effects that make the action practically spring off the screen. It's impossible to imagine how Dragon Sword could have better captured the overall look, feel, and flow of the console games, from protagonist Ryu Hyabusa's midair acrobatics to the dramatic Eastern-hued soundtrack. And while it may have its problems, the gameplay does a pretty good job of keeping up, matching most of this brilliance with a compelling adventure and stirring, combo-stringing stunts that are thick with thrills and kills.
(GAMESPOT.COM)

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